NEO ARCADE · SECTOR ZERO
PILOT
EXPEDITION / CHOOSE REGION
Discoveries, map history, ships and blueprints save immediately, even if you lose the ship. Each new expedition refreshes encounters and starts a fresh combat build; run XP and upgrades stay with you between its encounters. Return to Wayfarer to repair and bank earned salvage.
VESPER REACH / FLIGHT LOG
SAFE HARBOUR
Repairs recharge after 45 seconds of flight. Returning ends this build and banks earned salvage. Discoveries are already saved.
Try a short flight check: movement, automatic fire, smart bombs, and capturing and rescuing a twin fighter. You can skip at any time.
NOVA HEART DESTROYED
Across the Halo, the guns fall silent. In the Crimson Belt, the mining lanes open again. The home fleet answers your call.
You turn away from the cooling heart of the hive. Behind you, the fleet's navigation beacons light a path home.
STYLE TOKENS ◇ 0
SECTOR ZERO
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Touch anywhere and drag. The ship follows your thumb — you never cover it up. Guns fire automatically.
Move the mouse to aim your flight. Default keys: arrows / WASD to fly, Space to bomb, F to hold or resume fire, P or Esc to pause. Change keys in Options; Esc always pauses.
Use Hold Fire to keep a captor alive; shots already fired keep flying. With a revival ready, risk its beam, then resume fire to free your ship. Numbered relays start at 1,500, 3,000, then 6,000 per unbroken chain; rescued twins double those bonuses. Combat and score multipliers also apply. Hull damage or a missed relay resets the chain. Choose a scoring route from the Star Map, or take the direct route.
Tap PARRY or press Q just before a projectile reaches you: the 0.22-second shield sends it back. Tap DODGE or press Shift to dash in your movement direction with 0.20 seconds of invulnerability. When stationary, you dodge in your last flight direction. Separate cooldowns: parry 1.4s, dodge 1.2s. Defenses cannot overlap. Dodge escapes beams, mines and hazards; parry reflects moving shots only. Solid terrain always blocks you. Hold your flight touch and use a second finger on either button. Remap keys in Options.
Tap the bomb button to wipe the screen. You start with one by default; Bomb Bay upgrades in the Hangar increase starting stock.
Hits drain 25 health. At zero, a revival charge restores full health; without one, the run ends. Collect revival cores or upgrade the Revival System in the hangar.
Gold beams drain a full health bar in two seconds, even through shields. Fly out to stop the drain. At zero you are captured: spend a revival, then destroy the captor to reclaim a twin fighter with double guns. The escort is destroyed when damage takes health below 50%, including beam damage.
Each campaign stage and its Expedition share a distinct landscape below flight altitude. Bright outlined rocks and walls are solid. Tides have a cyan opening; storm fronts have a clear lane; drifting fragments must be avoided. Marked circles fill before a strike or lingering eruption. Skimmers mark a straight rush, mortars target your previous position, and weavers bend two streams into crossing fire. Move after their warnings, then return fire.
Downed enemies drop cores. Stack rapid fire, spread, lasers, homing swarms, shields, magnets and score multipliers.
Kill fast to build a chain multiplier up to ×10. Clear a wave without getting hit for a Perfect bonus.
Start from a chosen phase. Try a fixed build, learn the attack, then retry immediately. ACE difficulty; no salvage, stars or ranked scores.
Linking keeps your progress if you change device. We never see a password — Google or Discord handles that.
Give each stage its own repeating track, or cycle through a pool for its environment. Campaign uses synthwave and Expedition uses chillwave. Menu music is off for now. Changes apply immediately, including while paused.
Brightens interface text and borders, gives HUD panels solid dark backgrounds, and removes scanlines, the vignette and score glow. Ships and terrain keep their normal colors.
The run log stays on this device. Exporting it lets the balance tools calibrate against how you actually play.
Measuring frame pacing
Rendering test · no gameplay input needed
Shown on the global leaderboard.